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Werewords Deluxe rpg - When should you Move

SKU: 13890686579

4.1
USD62.00 USD97.00

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Description

- When should you Move

A character can even be lost entirely

Zendikar Rising Expedition

While the Ultramarines reel from Kor Phaeron's surprise attack on Calth

Cutthroat Caverns is played over 9 rounds

Werewords Deluxe rpg - When should you MoveIn Werewords Deluxe Edition, players guess a word by asking "yes" or "no" questions. Figure out the magic word before time is up, and you win! However, one of the players is secretly a werewolf who is not only working against you, but also knows the magic word. If you don't guess the word in time, you can still win by identifying the werewolf! To help you out, one player is the Seer, who knows the word, but has to be careful while helping you. If you

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  • Final sale items are not eligible for returns or exchanges.
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